Study-unit AFFECTIVE COMPUTING

Course name Informatics
Study-unit Code A003408
Curriculum Comune a tutti i curricula
Lecturer Valentina Franzoni
Lecturers
  • Valentina Franzoni
Hours
  • 42 ore - Valentina Franzoni
CFU 6
Course Regulation Coorte 2023
Supplied 2024/25
Supplied other course regulation
Learning activities Affine/integrativa
Area Attività formative affini o integrative
Sector INF/01
Type of study-unit Opzionale (Optional)
Type of learning activities Attività formativa monodisciplinare
Language of instruction English
Contents This course introduces students to the growing intersection of Artificial
Intelligence, Neuroscience and Affective Psychology, known as Affective
Computing. Students will gain interdisciplinary theoretical and practical
knowledge on the detection and analysis of human emotions through
Artificial Intelligence techniques, as well as the application of Affective
Computing in different contexts, including robotics, health, education and
entertainment. The ethical and social implications of Affective Computing
and how these can be managed through the ethical responsibility of
researchers and developers will also be explored. The course will involve
the design and development of a research project in the field of Affective
Computing to provide students with practical experience and application
of the topics covered.
Reference texts Study materials provided by the professor.
Optional:
Book: Gender in AI and Robotics
The Gender Challenges from an Interdisciplinary Perspective.
DOI:
https://doi.org/10.1007/978-3-031-21606-0
Publisher:Springer Cham
Hardcover ISBN
978-3-031-21605-3
Published: 02 March 2023
Softcover ISBN
978-3-031-21608-4
Due: 16 March 2024
eBook ISBN
978-3-031-21606-0
Published: 01 March 2023
Educational objectives Understand the role of emotions in human communication and in relation
to technologies
Acquire theoretical and practical knowledge about Affective Computing,
understood as an interdisciplinary research field that combines Artificial
Intelligence with Psychology and Neuroscience
Examine the applications of Affective Computing in different contexts,
such as robotics, health, virtual and augmented reality, education and
entertainment
Exploring the ethical and social implications of Affective Computing
Designing, and developing a research project in the field of Affective
Computing
Prerequisites Useful but not indispensable to have taken and passed examinations in
artificial intelligence and machine learning. The teaching can be followed also by students of other courses.
Teaching methods The course will be delivered face-to-face (and online where necessary
and permitted), with theoretical lectures and practical exercises.
Seminars and meetings with experts in the field will also be organised in
order to deepen the course topics and discuss new research trends.
Other information The lecturer is available for lectures, tutorials and examinations in
English or Italian.
Learning verification modality Assessment will be based on- Active participation in lectures and practical exercises- Development of an individual or group research project- Oral presentation of the project at the end of the course
Extended program Introduction to Affective Computing- Definition and research areas of Affective Computing- History and development of the field- Role of emotions in human communication
Theoretical foundations of Affective Computing- Theory of emotions and cognitive affective states- Affective neuroscience- Cognitive and emotional psychology- Artificial intelligence and machine learning
Emotion detection and analysis
Methods of emotion detection, including:- Human physiology detection (e.g., EEG, GSR, EMG)- Recognition of facial expressions- Voice and tone detection- Detection of text semantics
Analysis of collected data and interpretation of information
Applications of Affective Computing- Affective Robotics- Mental health and well-being- Education and customised learning- Virtual and augmented reality and entertainment- Marketing and advertising- Other application fields of Affective Computing
Ethical and social implications of Affective Computing- Privacy and data security- Social impact of affective technologies- Limits and risks of Affective Computing- Ethical responsibility of researchers and developer
Obiettivi Agenda 2030 per lo sviluppo sostenibile The course responds to the objectives of the Agenda 20230 for
Sustainable Development, in particular the following goals
No. 3 Health and well-being
no. 4 Quality education
no. 5 Gender equality
no. 9 Industry, innovation and infrastructure
no. 10 Reducing inequalities